//////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2014-present, Egret Technology.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
//  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
//  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////

import Person = myClass.Person;
import DebugPanel = debugPanel.DebugPanel;

class Main extends eui.UILayer {

    
    protected createChildren(): void {
        super.createChildren();

        egret.lifecycle.addLifecycleListener((context) => {
            // custom lifecycle plugin
            DebugPanel.inst.init(this.stage);
        })

        egret.lifecycle.onPause = () => {
            egret.ticker.pause();
            
        }

    

        egret.lifecycle.onResume = () => {
            egret.ticker.resume();
        }

        //inject the custom material parser
        //注入自定义的素材解析器
        let assetAdapter = new AssetAdapter();
        egret.registerImplementation("eui.IAssetAdapter", assetAdapter);
        egret.registerImplementation("eui.IThemeAdapter", new ThemeAdapter());

        this.runGame().catch(e => {
            console.log(e);
        })
    }

    private async runGame() {
        await this.loadResource()
        this.createGameScene();
        const result = await RES.getResAsync("description_json")
        this.startAnimation(result);
        await platform.login();
        const userInfo = await platform.getUserInfo();
        console.log(userInfo);

    }

    private async loadResource() {
        try {
            const loadingView = new LoadingUI();
            this.stage.addChild(loadingView);
            await RES.loadConfig("resource/default.res.json", "resource/");
            await this.loadTheme();
            await RES.loadGroup("preload", 0, loadingView);
            this.stage.removeChild(loadingView);
        }
        catch (e) {
            console.error(e);
        }
    }

    private loadTheme() {
        return new Promise((resolve, reject) => {
            // load skin theme configuration file, you can manually modify the file. And replace the default skin.
            //加载皮肤主题配置文件,可以手动修改这个文件。替换默认皮肤。
            let theme = new eui.Theme("resource/default.thm.json", this.stage);
            theme.addEventListener(eui.UIEvent.COMPLETE, () => {
                resolve();
            }, this);

        })
    }

    private textfield: egret.TextField;
    /**
     * 创建场景界面
     * Create scene interface
     */
    protected createGameScene(): void {

        
       

        let sky = this.createBitmapByName("bg_jpg");
        this.addChild(sky);
        let stageW = this.stage.stageWidth;
        let stageH = this.stage.stageHeight;
        sky.width = stageW;
        sky.height = stageH;

        let topMask = new egret.Shape();
        topMask.graphics.beginFill(0x000000, 0.5);
        topMask.graphics.drawRect(0, 0, stageW, 172);
        topMask.graphics.endFill();
        topMask.y = 33;
        this.addChild(topMask);

        let icon: egret.Bitmap = this.createBitmapByName("egret_icon_png");
        this.addChild(icon);
        icon.x = 26;
        icon.y = 33;

        let line = new egret.Shape();
        line.graphics.lineStyle(2, 0xffffff);
        line.graphics.moveTo(0, 0);
        line.graphics.lineTo(0, 117);
        line.graphics.endFill();
        line.x = 172;
        line.y = 61;
        this.addChild(line);


        let colorLabel = new egret.TextField();
        colorLabel.textColor = 0xffffff;
        colorLabel.width = stageW - 172;
        colorLabel.textAlign = "center";
        colorLabel.text = "Hello Egret";
        colorLabel.size = 24;
        colorLabel.x = 172;
        colorLabel.y = 80;
        this.addChild(colorLabel);

        let textfield = new egret.TextField();
        this.addChild(textfield);
        textfield.alpha = 0;
        textfield.width = stageW - 172;
        textfield.textAlign = egret.HorizontalAlign.CENTER;
        textfield.size = 24;
        textfield.textColor = 0xffffff;
        textfield.x = 172;
        textfield.y = 135;
        this.textfield = textfield;

        let button = new eui.Button();
        button.label = "Click!";
        //button.horizontalCenter = 0;
        //button.verticalCenter = 0;
        this.addChild(button);
        button.addEventListener(egret.TouchEvent.TOUCH_TAP, this.onButtonClick, this);

        var container:egret.Sprite = new egret.Sprite();
        
        var bg:egret.Shape = new egret.Shape();
        bg.graphics.beginFill(0xff0000,0.7);
        bg.graphics.drawRect(0,0,this.stage.$stageWidth,this.stage.$stageHeight);
        bg.graphics.endFill();
        container.addChild(bg);

        var clickArea:egret.Shape = new egret.Shape();
        clickArea.graphics.beginFill(0);
        clickArea.graphics.drawEllipse(0,0,150,100);
        clickArea.graphics.endFill();
        container.addChild(clickArea);
        clickArea.blendMode = egret.BlendMode.ERASE; //混合模式的擦除
        clickArea.x = button.x;
        clickArea.y = button.y;

        var t:egret.RenderTexture = new egret.RenderTexture();
        t.drawToTexture(container);

        var guildMask:egret.Bitmap = new egret.Bitmap(t);
        //this.addChild(guildMask);
        guildMask.touchEnabled = true;
        guildMask.addEventListener(egret.TouchEvent.TOUCH_TAP,this.onTouchGuild,this);
        

        var sp:egret.Sprite = new egret.Sprite();
      
        //sp.addChild(guildMask);
        //this.addChild(sp);
        //var tes:TouchEventSample = new TouchEventSample();
       // this.addChild(tes);
        var vscr:eui.VScrollBar = new eui.VScrollBar();
        this.addChild(vscr);
        vscr.width = 20;
        vscr.height = 200;
        vscr.x = 100;
        vscr.y = 40;

        Singleton.inst.sayHello();
        var s:Singleton = new Singleton();
        console.log("哈哈 。。。s=",s)

    }
    
    private onTouchGuild(evt:egret.TouchEvent):void
    {
        var rect:egret.Rectangle = new egret.Rectangle(0,0,150,100);
        if(rect.contains(evt.stageX,evt.stageY))
        {
            console.log("点击了..",evt.stageX,evt.stageY);
        }
    }

    /**
     * 根据name关键字创建一个Bitmap对象。name属性请参考resources/resource.json配置文件的内容。
     * Create a Bitmap object according to name keyword.As for the property of name please refer to the configuration file of resources/resource.json.
     */
    private createBitmapByName(name: string): egret.Bitmap {
        let result = new egret.Bitmap();
        let texture: egret.Texture = RES.getRes(name);
        result.texture = texture;
        return result;
    }
    /**
     * 描述文件加载成功，开始播放动画
     * Description file loading is successful, start to play the animation
     */
    private startAnimation(result: Array<any>): void {
        let parser = new egret.HtmlTextParser();

        let textflowArr = result.map(text => parser.parse(text));
        let textfield = this.textfield;
        let count = -1;
        let change = () => {
            count++;
            if (count >= textflowArr.length) {
                count = 0;
            }
            let textFlow = textflowArr[count];

            // 切换描述内容
            // Switch to described content
            textfield.textFlow = textFlow;
            let tw = egret.Tween.get(textfield);
            tw.to({ "alpha": 1 }, 200);
            tw.wait(2000);
            tw.to({ "alpha": 0 }, 200);
            tw.call(change, this);
        };

        change();
    }
    private panel:BaseWin;
    /**
     * 点击按钮
     * Click the button
     */
    private onButtonClick(e: egret.TouchEvent) {
        !this.panel?this.panel = new AnimationWin():null;
        this.panel.title = "我的窗口";
        this.panel.horizontalCenter = 0;
        this.panel.verticalCenter = 0;
        this.addChild(this.panel);
        //panel.x = 100;
        //panel.y = 150;
        this.panel.setSize(500,400);
        var rect:egret.Rectangle = this.panel.getBounds(null,true);
        console.log('测量边界1:',rect);
        rect = this.panel.getTransformedBounds(this);
        console.log('测量边界2:',rect);
        
        // console.log(egret.getQualifiedClassName(panel))
        // for(var key in panel)
        // {
        //     //console.log("key",key);
        // }

        // var p:Person = new Person('Hello');
        // p['__debugName__'] = "pp";
        // console.log('hasOwnProperty=',
        // p.hasOwnProperty("myName"),
        // egret.getQualifiedClassName(p),p['__debugName__']);
        

        //通过tween实现翻牌效果       
        var pokeA:egret.Bitmap = new egret.Bitmap(RES.getRes('A_png'));
        this.addChild(pokeA);
        pokeA.x = pokeA.y = 100;
        var pokeBack:egret.Bitmap = new egret.Bitmap(RES.getRes('back_png'));
        this.addChild(pokeBack);
        pokeBack.x = pokeBack.y = pokeA.x;

        var d:number = 300;
        var tw:egret.Tween = egret.Tween.get(pokeBack);
        tw.wait(2000);
        tw.to({scaleX:0},d,egret.Ease.backIn);
        var tw1:egret.Tween = egret.Tween.get(pokeA);
        pokeA.scaleX = 0;
        tw1.wait(2000);
        tw1.to({scaleX:1},d,egret.Ease.backOut);
        tw1.call(()=>{console.log('缓动完成了')})
        
        

    }
}
